Monday, June 24, 2024

Solitaire BASIC+ vs. SADV+ 2023 Season

 

Here are the statistics, through 6 games each, from my BASIC+ vs. SADV+ project.

First, let me know if the image is too small to read well (zooming your browser to 125% may help). Uploading an image file is the quickest and easiest way to get the per game stats up, but if it's too hard to read, I may put them in a PDF file and supply a link, instead of posting in a page.

Second, I was planning on updating after every 5 games each, but I will most likely update after every one or two games, just because it is easier for me to do so. Now that I think about it, I will probably create a dedicated page to the project, with a link to it in the bar below the logo.

Finally, and I don't know why I didn't think about this sooner (probably because it would have made this a four-month project instead of a two-month project), but I should probably also have been playing straight-up BASIC and SADV games as well, to see how my rules stack up against the rules as written. Well, I'm 12 games behind now, so that will have to be a future project.

Sunday, June 16, 2024

Rules I'm Using for BASIC+ Solitaire Games

I'm five games in so far (five BASIC+ and five SADV+) in my BASIC+ vs. SADV+ solitaire challenge. I'll post results and per game statistics for each shortly. So here is a quick rundown of the SADV+ solitaire rules that I have ported over to the Basic game, to make the BASIC+ solitaire rules:

DOUBLE-TEAMING
Not using double-teaming in BASIC+ either.

POSSIBLE INJURY/TECHNICAL FOUL
Definitely needed to add my injury and technical foul rule to the Basic game. It makes the game feel more like how these things occur in an actual NBA game. Since the Injury/Technical Foul chart also has the Foul Assignment chart on it, I'll mention here that I also incorporated that chart into BASIC+ as well. I refer the left-most white die to determine which column to use (1-2 Outside, 3-4 Penetration, and 5-6 Inside) and the total of the colored D6 to determine who committed the foul.

THREE-POINT SHOT ATTEMPTS
I had to adjust the rule slightly for the Basic game, adding the checking of the player's shot column if an X is rolled on the black die, in addition to the blank result. I also had to account for X+(F1) results on each player's shot column, since that result doesn't occur in the Outside shooting column on the Advanced game cards. I've been treating the X+(F1) result on a three-point shot attempt as an (F2) result instead. Also, the "Unguarded" Three-Point Shot Attempts part of the rule was eliminated, since there is no block man in the Basic game (and the double-teaming rules are not being used).

BLOCKING/CHARGING FOULS
I brought this rule in, even though there are only 8 chances for an offensive foul in the Basic game, compared to 12 chances in the Advanced game. After the completion of all 15 BASIC+ games, I may discard using this rule, based on FTA and offensive foul totals.

OFFENSIVE REBOUND SHOTS
This is what I refer to as a "reality rule," but the extra replays also give better total possessions, so it's a win-win, so this had to be ported over.

PASS TARGET DETERMINATION
Obviously, only using the Pass to any 1+ part of the rule, since the other passing options for that rule don't exist in the Basic game.

INTENTIONAL FOULS
I felt that intentional fouls needed to be added to the Basic game, but that my SADV+ rule was a little bit too complicated to add to the Basic game; I still want some Basic game feeling, and my rule is a little too "crunchy" for Basic. Instead, it is simply looking at the CONTROL section to determined who was fouled and assigning the foul to that player's defender.

PLAYING TIME/FATIGUE
I'm using the playing time part of the rule, but not the fatigue part. A player simply cannot exceed his maximum allowable number of minutes in regulation (but can if a game goes into OT).

SUBSTITUTIONS
Using this rule, as written for the SADV+ game, in the BASIC+ game.

Obviously, I'm not using any SADV+ rules that can't apply to the Basic game, such as Team Defense, Press Defense, Pace of Play, Determining Shot Type, and Blocked Shots. I did drop a couple of rules that could have worked, if retooled, such as the "Half-Court" Three-Point Shots and Holding for the Last Shot rules, but it's Basic, so I didn't want to get too carried away.