Monday, March 20, 2023

Offensive Foul Adjustment (Advanced Game)

As you know, whenever a player attempts a penetration or inside shot in the advanced/super-advanced game and a D9 or D11 roll occurs, the result is an automatic offensive foul against the player attempting the shot. This has never sat right with me for several reasons. First, too many offensive fouls occur in the game. Second, too few defensive fouls occur in the game (at least for seasons from 1995 to present), contributing to the below average free throw attempts that generally occur in games from the aforementioned seasons. Finally, it seems intuitive to me that the chance of an offensive foul occurring from a penetration or inside shot attempt should be directly affected by the type of defense that is being played by a team. If a team is playing a Sag defense, it makes sense to me that players on defense have more time to get in position to take a charge. Conversely, if a team is playing a Close defense, players on defense would have less time to get in position to take a charge.

If you think as I do, you can use the following rule adjustment to somewhat mitigate the aforementioned issues:

Offensive Foul Adjustment

Whenever an offensive foul reading occurs from the team defense card, roll a 20-sided die and apply the result to the chart below, based on the team defense being employed, to determine whether an offensive foul or defensive foul has occurred.

Close: 1-5 Offensive Foul, 6-20 Defensive Foul.
Normal: 1-10 Offensive Foul, 11-20 Defensive Foul.
Sag: 1-15 Offensive Foul, 16-20 Defensive Foul.

Saturday, March 4, 2023

Protecting your Cards

If you're still using those cheap rubber bands, that Strat-O-Matic has been shipping with card sets since the early 80s, to separate your teams, for Heaven's sake STOP doing that! Over the years, those rubber bands will cause your cards to warp, and worse yet, the rubber bands will degrade over time and eventually "melt" and harden to the top and bottom cards for each set of teams, damaging your cards.

So, how should you separate your teams in each set to better protect your cards? Resealable 4" x 6" 2-mil plastic bags! I've seen some people separate teams using 4" x 6" manila envelopes, which is fine if you are storing your cards where they are subject to direct sunlight (not a good idea), or if you are 100% sure that you will never experience a flood or fire (also not a good idea, which is why you probably have home/renter's insurance).

So why do I recommend resealable 4" x 6" 2-mil plastic bags? Well, for a few reasons. First, they eliminate the possibility of damage from using rubber bands. Second, they protect your cards from water and/or smoke damage in case of a flood or fire (well, assuming that the area you store your cards in isn't actually on fire, or a flood isn't so massive that your card sets get washed away), and finally, there is no need to label your teams (as opposed to using manila envelopes), as the team and season are clearly visible through the plastic bag.



So, where can you find these resealable 4" x 6" 2-mil plastic bags? Right here: 4 x 6" 2 Mil Reclosable Bags S-1294 - Uline

Monday, February 27, 2023

Tournaments

If you have tired of single team full season replays, replaying the playoffs, or playing random games between two teams from your collection of season card sets, then setting up and playing small (or large) tournaments can be a fun alternative. I recently started playing seeded tournaments using the top 10 teams from each season I own (based on regular season wins). The #7 - #10 teams participate in an NBA-style play-in for the #7 and #8 spot in an 8-team single elimination tournament. I've been having a blast playing these tournaments!

One of the best things about tournaments, besides the how much fun they are to play, is the plethora of options you have when setting them up. From the number of teams that will participate to the format of the tournament, there are literally hundreds of combinations that will allow you to setup the perfect tournament for yourself.

For myself, I like to limit the total number of games it takes to complete my tournaments to a maximum of 9 or 10 games, with every team having a fighting chance of making it to the Championship game, which is why I prefer the combination of 10-teams in seeded single elimination tournaments. I also like to play a variety of teams in my tournaments, so the 10 teams participating may come from the top third, middle third, or bottom third of teams from a particular season set. For example, I'm currently playing with the latest 2022 season set. I want to see all 30 teams from the set in action, so I'm playing three 10-team single elimination tournaments: one with the bottom 10 teams (Division 3), one with the middle 10 teams (Division 2), and one with the top 10 teams (Division 1). I will have three champions, one from each "division," with all three tournaments completed in just a span of 27 total games played.

There is one big downside when setting up a tournament though. Creating the bracket! Depending on the format and number of teams you want to have for your tournament, it can be a real headache to figure out how to setup your bracket correctly. Fortunately, when I first started looking into playing tournaments, I did a little research and found an awesome website with a ton of fillable (and non-fillable) PDF brackets for just about any format and number of teams you could possibly imagine for a tournament. The site is PrintYourBrackets.com and here is the link to their page where you can access all of their pre-made brackets: https://www.printyourbrackets.com/fillable-tournament-brackets.html

If you've never setup and played a Strat-O-Matic basketball tournament, or found it too hard to come up with a bracket for the tournament format that you have envisioned, I highly recommend visiting the above website and giving tournament play a go!

Tuesday, February 14, 2023

2022 Season 3-Pt. Frequency Ratings Now Available

The 3-Pt. Frequency Ratings for the 2022 card set are now available for download from the X Files section. Enjoy!

Monday, February 13, 2023

Resources Section Name Change

The Resources section has been renamed and is now the X Files section. Only the name has been changed, the content remains the same.

Why the change? The new name fits the theme of the blog (X) and more accurately describes what is there (files). Oh, and X Files just sounds way cooler than Resources. 😎

Saturday, February 11, 2023

Solitaire Game Play Options

The latest Solitaire Game Play Options document (version 02.09.23) is now available from the X Files section.

Tuesday, June 21, 2022

Shot Location Chart

Greetings friends! Long time, no 'Stache Talk! I am here to rectify that. 

Today I will discuss something that I find is important to making the game a little more realistic, shot location. I want players to take shots that they would take in real life, not just shots from the locations on the court where they are most accurate. Basically, whenever the NORMAL CONTROL section of the Action Card has a pass from a specfic player to a specific player, and the result is NOT a Dazzler, Steal or Turnover, I roll a 20-sided die, look at the SHOOTING TENDENCY section of the player card and consult a chart that I devised to see whether a player shoots from the Outside, Penetrates, or shoots an Inside shot.  

The first step is when to do this and that is when the NORMAL CONTROL section of the Action Card contains a pass from a specfic player to a specific player such as "RF PASS TO C" or "LG PASS TO RG," and the result of the pass is not a Dazzler, Steal or Turnover, but is instead a shot attempt requiring a dice roll. So you don't do this when you are on the Fast Break, or when the NORMAL CONTROL section just lists the player that has the ball, or when the NORMAL CONTROL section has a pass that is NOT to a specific player such as "RG PASS TO ANY PLAYER FOR POSITION SHOT (Flip next Card)" (that last one of course invokes my Gerald Wilkins Rule, see earlier post here).

The second step is to see whether the player is positioned Outside or Inside. The reason for this is because the chart gives some deference to where you have positioned the player. For example, for all players that are positioned Inside, a dice roll of 1-14 will result in them taking an Inside shot. It is only on rolls of 15-20 that they MAY be required to take an Outside or Penetration shot. I say "MAY" because if the player does not have any asterisks in the SHOOTING TENDENCY section of his card, then he can only take Inside shots and will not take an Outside or Penetration shot under this rule, and you can stop right here and just take the Inside shot. 

Next roll the 20-sided die.

The fourth step is to look at the SHOOTING TENDENCY section of the shooter's card. As stated above, a player with only an I, and without any asterisks, will not take an Outside or Penetration shot under my rule. Similarly, a player with only an asterisk or asterisks, and without an I, will not take an Inside shot under this rule, but he may be required to take an Outside shot, though he prefers penetrating, or a Penetration shot, though his tenendcy is to take jump shots. 

Finally, consult the Shot Location Chart to determine where the shot will be taken. Here is the chart:


If the Shooter is positioned Inside, take the shot below depending on the number of asterisks

       If *, 1-14 Inside, 15-20 Outside

       If **, 1-14 Inside, 15-18 Outside, 19-20 Penetration

       If ***, 1-14 Inside, 15-17 Outside, 18-20 Penetration

       If ****, 1-14 Inside, 15-16 Outside, 17-20 Penetration

       If *****, 1-14 Inside, 15-20 Penetration


If the Shooter is positioned Outside and has an I, take the shot below depending on the number of asterisks

       If *, 7-14 Outside, 15-20 Inside, otherwise choice between Outside and Penetration

       If **, 9-14 Outside, 15-16 Penetration, 17-20 Inside, otherwise choice between Outside and                    Penetration

       If ***, 11-13 Outside, 14-16 Penetration, 17-20 Inside, otherwise choice between Outside and                 Penetration

       If ****, 1-14 Penetration, 15-16 Outside, 17-20 Inside

       If *****, 1-14 Penetration, 15-20 Inside


If the Shooter cannot be Inside, take the shot below depending on the number of asterisks

       If *, 11-20 Outside, otherwise choice between Outside and Penetration

       If **, 11-16 Outside, 17-20 Penetration, otherwise choice between Outside and Penetration

       If ***, 11-15 Outside, 16-20 Penetration, otherwise choice between Outside and Penetration

       If ****, 11-16 Penetration, 17-20 Outside, otherwise choice between Outside and Penetration

       If *****, 11-20 Penetration, otherwise choice between Outside and Penetration


So, if a player is positioned Inside, a roll of 1-14 always results in an Inside shot, and rolls of 15-20 will result in either an Outside or Penetration shot, and not the other, depending on the number of asterisks in the SHOOTING TENDENCY section of the player card. This forces your big guy who is most accurate on the Inside, but in real life does take some Outside shots, to occasionally have to take an Outside shot in the game. 

If the player is positioned Outside, but does take Inside shots in reality as reflected by an I in the SHOOTING TENDENCY section, then certain rolls result in an Inside shot, others in an Outside shot, others in Penetration, and if he has one to three asterisks, still others as options between Outside or Penetration. Note that this chart assumes that you are either playing an old season with no 3-Point shots or very limited ones, OR that you are using Chris's 3-point shot system. I say this because if you are using SOM's official system, then you would need to adjust this chart a little bit for players with four or five asterisks, the predominant penetrating players, who also take a decent number of 3-Point shots, as the "Outside shot only" readings on the Action Cards will result in 3-Point shots and not Outside shots and the players won't shoot enough Outside shots. 

If a player cannot be Inside, rolls of 1-10 will result in a choice between an Outside or Penetration shot and rolls of 11-20 will specify whether the shot is Outside or Penetration, depending on the number of asterisks. This ensures that a player who is a better jump shooter than penetrator, but who occasionally takes the ball to the basket, is forced to do so once in a while in the game. 

I hope my rule is understandable and that it brings you more enjoyment of this wonderful game. If I wasn't clear or you have any questions, please post a comment below. Keep rolling those X+s!