14.0 SHOOTING
14.3 Basic game procedure applies to a three-point shot attempt with one exception: If the black die reads X, the shot is automatically not good.
I've found that there are two problems with the three-point shot rules in the Advanced game; one is that players who attempted a low number of shots per 48 minutes (and have a lot of Replay results in their shooting columns to reflect this), but were proficient three-point shooters, have the ability to get WAY too many shot attempts per game by only attempting three-point shots.
2019 P.J. Tucker is a prime example. Tucker played 34 minutes per game, attempting only 9.0 FGA per 48 minutes, but 74% of his shot attempts where three-point shots, with a three-point shooting percentage of 0.377. Tucker has 26 Replay chances in his shooting columns, but also a 3-Pt. Shooting rating of 2-5, 11-12 and a 3-Pt. Replay on 10. So, a player who attempts 9 shots per 48 minutes, nearly 7 of which are three-point attempts, has just a 4% chance of getting a Replay result when attempting a three-point shot, but a 36% chance of a Replay result when attempting a two-point shot. Say what?!?! Yeah, that's right. Under the current three-point shooting rules, P.J. Tucker and other players like him can jack up 12 threes per 34 minutes played, conveniently ignoring all of those Replay chances in their regular shot columns, that are supposed to limit a players field goal attempts.
The second problem with the three-point shot rules in the Advanced game, since the proliferation of the three-point shot in the NBA, is the loss of fouls, and thus free throw attempts, in a game that has been producing low fouls and free throw attempts over the past 20-plus seasons. Even with the new Three-Point Foul Shot Attempts rule that was re-written by Strat-O-Matic just this year (located at the bottom of the 2018-19 roster sheet, on the Western Conference side), fouls and free throw attempts are still at unrealistically low levels.
So, in an attempt to rectify these short-comings in the Advanced game, I have re-written rule 14.3, as follows, in my game play:
14.3 Basic game procedure applies to a three-point shot attempt with two exceptions: if the black die reads blank, compare the result of the white dice to the shooters Outside shooting column; if the result is a Replay or an F(2) reading, then accept that result instead and no three-point shot is attempted. If any other result occurs, re-roll the two white dice and compare the result to the player's 3-Pt. Shooting section to determine if the three-point shot was made or missed (if the shooter has neither Replay nor F(2) results in their Outside shooting column, just accept the original result of the white dice for that player). If the black die reads X, the shot is automatically not good.
Now, guys like P.J. Tucker, who only attempted 6 FGA per game in real life, can't fire away from three as if they were James Harden or Stephen Curry. In addition, players who have F(2) results in their Outside shooting columns won't be further diminishing fouls and free throw attempts in the game when shooting threes.
I've been using this revamped rule in my current 2019 NBA tournament play (
http://www.stratfanforum.com/sffipb/topic/67317-2019-nba-tournament/) with very good results. I highly recommend giving this rule revision a spin in your games; I think you'll find that you like using it as much as I do.