Thursday, April 16, 2020

Playing Safe (Advanced)

The Playing Safe rule allows a player in foul trouble to avoid F(2) foul results from an offensive player's shooting column, turning those results into made baskets, instead of a foul being committed, while also downgrading that player's defensive effectiveness. Great stuff if you're playing head-to-head; another strategy option for player's to consider.

I don't like using this rule though, especially when playing solitaire, as it reduces an already low number of fouls and free throw attempts in the Advanced game. Also, if you're using the Basic game rest rules, as I do in my replays, then using the Playing Safe rule will expand upon the already generous amount of playing time available for star players. In my replays, I've found that having to sit players due to early foul trouble not only gives a more realistic feel to my games, but also results in more accurate playing time when using the Basic game rest rules.

Having said all that, if I were inclined to use the Playing Safe rule, I would adjust the rule so that Playing Safe could only be used in the fourth quarter or overtime. That seems like a more realistic application to me; in the NBA when a starter gets into foul trouble in the first three quarters, the coach takes him out of the game, making sure that the player will be available in the fourth quarter. When a starter is in foul trouble in the fourth quarter, THAT is when you see a player "playing safe," in order to remain in the game.

22.1 PLAYING SAFE 
If a player is in foul trouble in the fourth quarter or overtime, you may have him "play safe" to cut down on his chances of fouling out.
Using this adjustment to the Playing Safe rule will force you to sit starters when they get into early foul trouble, adding a touch of realism to your games.

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