Coaches Challenge RuleA coach may call a timeout to utilize a Challenge to trigger a review of an F(1), F(2), offensive foul, or T result against his own team. Roll a 20-sided die. If the result is a 9 or lower, then the challenge is deemed successful (the call overturned), and the challenging team does not lose its timeout. If the result is 10 or higher, then the challenge is unsuccessful (the call not overturned), and the challenging team loses its timeout.For seasons from 2020 - 2023, a team will be allowed a single challenge in each game. Beginning with the 2024 season, teams will be allowed a second challenge if their first challenge is deemed successful.
Sunday, November 5, 2023
Coaches Challenge
Wednesday, October 25, 2023
Solitaire Game Play Options Update
Tuesday, September 5, 2023
New Tournament Section
I've added a new Tournaments section to the blog, where I will post the results from my various solitaire play tournaments.
I mainly play with modified Super-Advanced rules in my games, which is the Super-Advanced game rules, modified by incorporating the rules from my Solitaire Game Play Options document. But, for the sake of variety (and comparison), I will also be playing tournaments using the other rule sets as well, unmodified Super-Advanced, Advanced, and even Basic. The formats of the tournaments will also vary.
Each tournament page will have the bracket at the top, which will be updated as games are completed, followed by a description of the tournament format and rules used during play. I will also provide a link to game notes and statistics for each game, and possibly even a link to the scoresheet used for each game.
My hope is that these tournament results will not only be entertaining, but informative as well, giving an insight as to how various rule sets affect the statistics generated by the game.
Tuesday, August 22, 2023
Record Price for Past Season Basketball Set
Holy Cow! A 1982 season basketball card set just sold for $485.00 on eBay this past Sunday. đŽI have been looking for out-of-print Strat-O-Matic basketball cards for over 20-years now on eBay and I have NEVER seen a set sell for north of $290.00. This must have been the "Holy Grail" set for whomever submitted the lone bid to win that auction. I can't come up with any other explanation for dropping that much dough on an out-of-print basketball card set.
Now, 1982 is one of the two seasons from the 80s that I do not possess, the other being the 1981 season. So, I was watching this particular auction with interest. My thought was that there is no way in hell anybody is going to make the opening bid price of $485.00. I figured that I would wait until the final day of the auction and then make on offer based upon what I think is a fair price for that set, $300.00. Imagine my surprise, and disappointment, when I saw that somebody had actually met the opening bid price. Alas, I would not be adding the 1982 season set to my collection. đ
This got me thinking about the sad state of affairs when it comes to the availability of past seasons for the Strat-O-Matic basketball board game. There are currently only fourteen seasons available from Strat-O-Matic for the basketball board game, 1999 - 2000, 2003 - 2007, and 2017 to present (after the 2023 season drops near the end of October). When the original printing of a season set sells out, that's it. Strat-O-Matic does not print any additional sets to restock the sold-out season.
That's too bad, considering that in today's day and age the ability exists to digitalize these out-of-print card sets and to either offer printed sets via print on demand, or to simply offer PDF files of those sets, which purchasers could print and cut out on their own. Instead, out-of-print of Strat-O-Matic basketball card sets are only available on the secondary market, which results in scarcity, and in turn exorbitant prices.
Saturday, July 1, 2023
Individual Close/Normal/Sag Defense (Advanced Game)
As players of the advanced game know, each coach selects a team defense card, close, normal, or sag, which is then consulted whenever a D result occurs on the black die, and whenever an X result occurs on the black die, the X column of the offensive player's defender is consulted.
In my opinion, the team defense card represents "help" defense, with a close defense indicating a coach directing the unit on the floor to help aggressively against outside shots (resulting in less help available vs. penetration shots), a sag defense helping aggressively against inside shots (resulting in less help available vs. outside shots), and a normal defense not over-helping against inside nor outside shots. Each individual defender's X column then represents his optimal defensive ability vs. outside, penetration, and inside shot attempts for those with this viewpoint.
On the other hand, I can also see where players of the advanced game might view the team defense card as indicating that EVERY individual defender in the unit on the floor is playing his opponent Close/Normal/Sag, with each individual defender's X column representing each player's average defensive ability vs. outside, penetration, and inside shot attempts. Those with this viewpoint would see this as totally unrealistic, and rightfully so. For these players, team defense represents the optimal defensive ability of the team as a whole (resulting from the defensive mentality of the coach or organization, let's say) vs. outside, penetration, and inside shots. Each defender's X column should then be adjusted to represent his defensive ability based on whether he is trying to better defend the outside shot (thus weakening his ability to defend a penetration shot), better defend the inside shot (thus weakening his ability to defend an outside shot), or not adjusted at all, indicating that the player is not overplaying to try to better defend an outside or inside shot by the player he is defending.
For those who ascribe to the latter philosophy, the following rule change may suit your sensibilities over the rule as written.
Individual Close/Normal/Sag Defense
Use the Normal team defense card for each team, for the entire game. Individual players may defend either close, normal, or sag. Make the following adjustments to a player's X columns, depending on the defense being played:
When playing normal, do not make any adjustment to the defender's X columns.
When playing close, upgrade the defender's Outside X column one level, downgrade the Penetration X column one level, and make no adjustment to the Inside X column.
When playing sag, upgrade the defender's Inside X column one level, downgrade the Outside X column one level, and make no adjustment to the Penetration X column.
Players' defense against their assigned offensive player may only be changed during a stoppage of play. In a switch situation, you may temporarily change the defense of the defender based on the player he has switched on to.
X column levels are as follows:
6: blank
5: 2-4
4: 2-5,11
3: 2-6,10
2: 2-7,10
1: 2-9
0: 2-12Disregard results from the BLKD portion of the X column if the block number listed has become part of the GOOD range of numbers after an X column has been upgraded or downgraded, due to a player playing close or sag.
Thursday, June 1, 2023
"Unguarded" Three-Point Shots (Advanced Game)
I have always found it odd that the Strat-O-Matic basketball game has rules that increase the FG% for Outside and Inside shots taken by players who are left unguarded (when a shooter's defender is participating in a double-team against another offensive player) but does not increase the FG% for three-point shots attempted by players who are left unguarded. đ Well, I decided to rectify that, and then some, with the following suggested rule adjustments:
If a player is left unguarded due to his defender participating in a double-team against another player OR whose defender is the designated inside block man, an X roll on the special black die does not result in an automatic missed three-point shot. Instead, treat the X roll the same as a Blank roll instead, reading the result of the shot attempt from the shooter’s 3-Pt. Shooting section.
Using this rule adjustment, one can no longer ignore the three-point shooting ability of players when making decisions on who to leave unguarded when employing a double-team or when choosing which player to be the defensive inside block man.
Monday, March 20, 2023
Offensive Foul Adjustment (Advanced Game)
As you know, whenever a player attempts a penetration or inside shot in the advanced/super-advanced game and a D9 or D11 roll occurs, the result is an automatic offensive foul against the player attempting the shot. This has never sat right with me for several reasons. First, too many offensive fouls occur in the game. Second, too few defensive fouls occur in the game (at least for seasons from 1995 to present), contributing to the below average free throw attempts that generally occur in games from the aforementioned seasons. Finally, it seems intuitive to me that the chance of an offensive foul occurring from a penetration or inside shot attempt should be directly affected by the type of defense that is being played by a team. If a team is playing a Sag defense, it makes sense to me that players on defense have more time to get in position to take a charge. Conversely, if a team is playing a Close defense, players on defense would have less time to get in position to take a charge.
If you think as I do, you can use the following rule adjustment to somewhat mitigate the aforementioned issues:
Offensive Foul Adjustment
Whenever an offensive foul reading occurs from the team defense card, roll a 20-sided die and apply the result to the chart below, based on the team defense being employed, to determine whether an offensive foul or defensive foul has occurred.Close: 1-5 Offensive Foul, 6-20 Defensive Foul.Normal: 1-10 Offensive Foul, 11-20 Defensive Foul.Sag: 1-15 Offensive Foul, 16-20 Defensive Foul.
Saturday, March 4, 2023
Protecting your Cards
If you're still using those cheap rubber bands, that Strat-O-Matic has been shipping with card sets since the early 80s, to separate your teams, for Heaven's sake STOP doing that! Over the years, those rubber bands will cause your cards to warp, and worse yet, the rubber bands will degrade over time and eventually "melt" and harden to the top and bottom cards for each set of teams, damaging your cards.
So, how should you separate your teams in each set to better protect your cards? Resealable 4" x 6" 2-mil plastic bags! I've seen some people separate teams using 4" x 6" manila envelopes, which is fine if you are storing your cards where they are subject to direct sunlight (not a good idea), or if you are 100% sure that you will never experience a flood or fire (also not a good idea, which is why you probably have home/renter's insurance).
So why do I recommend resealable 4" x 6" 2-mil plastic bags? Well, for a few reasons. First, they eliminate the possibility of damage from using rubber bands. Second, they protect your cards from water and/or smoke damage in case of a flood or fire (well, assuming that the area you store your cards in isn't actually on fire, or a flood isn't so massive that your card sets get washed away), and finally, there is no need to label your teams (as opposed to using manila envelopes), as the team and season are clearly visible through the plastic bag.
Monday, February 27, 2023
Tournaments
If you have tired of single team full season replays, replaying the playoffs, or playing random games between two teams from your collection of season card sets, then setting up and playing small (or large) tournaments can be a fun alternative. I recently started playing seeded tournaments using the top 10 teams from each season I own (based on regular season wins). The #7 - #10 teams participate in an NBA-style play-in for the #7 and #8 spot in an 8-team single elimination tournament. I've been having a blast playing these tournaments!
One of the best things about tournaments, besides the how much fun they are to play, is the plethora of options you have when setting them up. From the number of teams that will participate to the format of the tournament, there are literally hundreds of combinations that will allow you to setup the perfect tournament for yourself.
For myself, I like to limit the total number of games it takes to complete my tournaments to a maximum of 9 or 10 games, with every team having a fighting chance of making it to the Championship game, which is why I prefer the combination of 10-teams in seeded single elimination tournaments. I also like to play a variety of teams in my tournaments, so the 10 teams participating may come from the top third, middle third, or bottom third of teams from a particular season set. For example, I'm currently playing with the latest 2022 season set. I want to see all 30 teams from the set in action, so I'm playing three 10-team single elimination tournaments: one with the bottom 10 teams (Division 3), one with the middle 10 teams (Division 2), and one with the top 10 teams (Division 1). I will have three champions, one from each "division," with all three tournaments completed in just a span of 27 total games played.
There is one big downside when setting up a tournament though. Creating the bracket! Depending on the format and number of teams you want to have for your tournament, it can be a real headache to figure out how to setup your bracket correctly. Fortunately, when I first started looking into playing tournaments, I did a little research and found an awesome website with a ton of fillable (and non-fillable) PDF brackets for just about any format and number of teams you could possibly imagine for a tournament. The site is PrintYourBrackets.com and here is the link to their page where you can access all of their pre-made brackets: https://www.printyourbrackets.com/fillable-tournament-brackets.html
If you've never setup and played a Strat-O-Matic basketball tournament, or found it too hard to come up with a bracket for the tournament format that you have envisioned, I highly recommend visiting the above website and giving tournament play a go!
Tuesday, February 14, 2023
2022 Season 3-Pt. Frequency Ratings Now Available
The 3-Pt. Frequency Ratings for the 2022 card set are now available for download from the X Files section. Enjoy!
Monday, February 13, 2023
Resources Section Name Change
The Resources section has been renamed and is now the X Files section. Only the name has been changed, the content remains the same.
Why the change? The new name fits the theme of the blog (X) and more accurately describes what is there (files). Oh, and X Files just sounds way cooler than Resources. đ
Saturday, February 11, 2023
Solitaire Game Play Options
The latest Solitaire Game Play Options document (version 02.09.23) is now available from the X Files section.